| Stefan Gagne ( @ 2008-05-07 10:07:00 |
Poking at Issue 12
ObSL: My new security system that will be built into 7Seas is coming along great. My proof of concept last night worked well, even under insane and impossible non-real-world load tests. It won't be unhackable but it will be unfeasibly stupid to try and hack considering it's just a silly little fishing game. A good balance between practicality and security.
Now, then! City of Heroes, Issue #12. It hit the test servers yesterday. I've barely scratched the surface, since I plan to do most of my work on it after it goes live (there's new mission arcs and such that I'm holding off on) but so far, I'm quite impressed. The QoL changes are huge, the VEATs are awesome, and my City of Planner sessions so far have been a success.
Yesterday I primarily focused on doing builds. I've got two stormies planned, a Plant/Storm Troller and a Thugs/Storm MM, and both are really tight builds. They're basically pretty dull folks until level 20, due to the need of a travel power and fitness... but after that point the storms start rolling in and we get some good craziness going on. Thankfully, since COH's levelling curve has been smoothed out, getting to 20 is no longer the painful chore it once was. I got my Archery/Ice blaster I rolled on a whim all the way to 20 in only a few weekend sessions, and I anticipate the same here.
All in all, I have four new characters planned...
Heroic Flora Fairchild (Plant/Storm Controller), a reroll of Flora since there's no faction-switch in place. I'll have to RP out a bit to get her relocated, including some tiebacks to my VEAT, but once that's done I can start doing the wrath-of-nature schtick in full. One minor disadvantage is that she's too sweet and acceptable to have anybody go "I don't trust this 'former' villain!" Even moments where I try to make my heroes like Street-Spirit be a little unacceptably unheroic get dismissed by other players, since we're all playing pretty modern-age heroes rather than silver-age. But that's fine -- it's NPC reactions that matter more, the civilians who don't know Flora beyond what they heard on CNN about her evil, evil villainry. Makes narrative sense.
Operative Thirteen (Crab Spider VEAT), a purely-ranged and support build. I'll have more on his story as we go along; he's like the opposite of Flora, a hero who fell instead of a hero who mistakenly fell. Should be a deliciously real villain instead of an antihero, with some good meta-twists.
Unspecified Character #1 (Thugs/Storm MM), which I want to play mostly because I've wanted a Thugs MM for a long time and I hate all the other secondaries. I haven't picked a concept here, yet, although it'll definitely either be screwball or true-villain. I'm currently pondering a weather controlling robot stolen by a bunch of thugs from a Paragon lab, who they've reprogrammed to be a straight up G thang. Word to your manufacturer and/or refurbisher, compute dis, my locally oriented organic companion units. ...problem is making a good robot/gangsta costume. Not easy.
Unspecified Character #2 (Mace/Dark Brute), armed with a pipe wrench. I just wanna beat people to death with a wrench, is that so wrong? (I seriously considered a wrench-beating tanker, just for the sheer incongruity of heroically caving in someone's skull with industrial steel.) Probably some sort of Jason Vorhees type, if I can get a GOOD mask going and not just standard COH facepaint.
...just to be safe here, before anybody asks, I'm NOT a violent nutball in real life, thank you very much. (And you shouldn't have to ask that question, anyway, Jack. It's just a video game.)
ObSL: My new security system that will be built into 7Seas is coming along great. My proof of concept last night worked well, even under insane and impossible non-real-world load tests. It won't be unhackable but it will be unfeasibly stupid to try and hack considering it's just a silly little fishing game. A good balance between practicality and security.
Now, then! City of Heroes, Issue #12. It hit the test servers yesterday. I've barely scratched the surface, since I plan to do most of my work on it after it goes live (there's new mission arcs and such that I'm holding off on) but so far, I'm quite impressed. The QoL changes are huge, the VEATs are awesome, and my City of Planner sessions so far have been a success.
Yesterday I primarily focused on doing builds. I've got two stormies planned, a Plant/Storm Troller and a Thugs/Storm MM, and both are really tight builds. They're basically pretty dull folks until level 20, due to the need of a travel power and fitness... but after that point the storms start rolling in and we get some good craziness going on. Thankfully, since COH's levelling curve has been smoothed out, getting to 20 is no longer the painful chore it once was. I got my Archery/Ice blaster I rolled on a whim all the way to 20 in only a few weekend sessions, and I anticipate the same here.
All in all, I have four new characters planned...
Heroic Flora Fairchild (Plant/Storm Controller), a reroll of Flora since there's no faction-switch in place. I'll have to RP out a bit to get her relocated, including some tiebacks to my VEAT, but once that's done I can start doing the wrath-of-nature schtick in full. One minor disadvantage is that she's too sweet and acceptable to have anybody go "I don't trust this 'former' villain!" Even moments where I try to make my heroes like Street-Spirit be a little unacceptably unheroic get dismissed by other players, since we're all playing pretty modern-age heroes rather than silver-age. But that's fine -- it's NPC reactions that matter more, the civilians who don't know Flora beyond what they heard on CNN about her evil, evil villainry. Makes narrative sense.
Operative Thirteen (Crab Spider VEAT), a purely-ranged and support build. I'll have more on his story as we go along; he's like the opposite of Flora, a hero who fell instead of a hero who mistakenly fell. Should be a deliciously real villain instead of an antihero, with some good meta-twists.
Unspecified Character #1 (Thugs/Storm MM), which I want to play mostly because I've wanted a Thugs MM for a long time and I hate all the other secondaries. I haven't picked a concept here, yet, although it'll definitely either be screwball or true-villain. I'm currently pondering a weather controlling robot stolen by a bunch of thugs from a Paragon lab, who they've reprogrammed to be a straight up G thang. Word to your manufacturer and/or refurbisher, compute dis, my locally oriented organic companion units. ...problem is making a good robot/gangsta costume. Not easy.
Unspecified Character #2 (Mace/Dark Brute), armed with a pipe wrench. I just wanna beat people to death with a wrench, is that so wrong? (I seriously considered a wrench-beating tanker, just for the sheer incongruity of heroically caving in someone's skull with industrial steel.) Probably some sort of Jason Vorhees type, if I can get a GOOD mask going and not just standard COH facepaint.
...just to be safe here, before anybody asks, I'm NOT a violent nutball in real life, thank you very much. (And you shouldn't have to ask that question, anyway, Jack. It's just a video game.)